#SXSW 2013 Photos
Here is a selection from all the photos I took the last week at SXSW Interactive 2013. Hop over to Flickr to see the full gallery.
SXSW 2013 Photos, a set on Flickr.
Here is a selection from all the photos I took the last week at SXSW Interactive 2013. Hop over to Flickr to see the full gallery.
SXSW 2013 Photos, a set on Flickr.
Five days of walking, waiting in line, listening to brilliance, and sharing it all with colleagues. It has been a great, though exhausting week. I am inspired and tired. Here is a short video of footage I shot while moving around the last five days.
SXSW 2013 GoPro Recap from Emily Reeves on Vimeo.
My bag hasn’t gotten any lighter since the first day of SXSW. I’ve only added to it and it has gotten much messier:
It is still relatively easy to find what I need in that bag though, mostly because I have bags inside of the bag and each bag is “themed” so like contents can be found in the same bag. I made reference to my “necessities” bag in my “Day 1″ bag post, but here are the contents that I consider necessities and that can be found in that bag.
I never claimed to be low-maintenance.
Because presentation is vital and how you say it can be just as important as what you say, even if it is at “Spring Break for Geeks.”
{all about the comfort}
Another long and full day at SXSW. I needed to be comfortable.
Splendid shirt; JCrew sweater; Lululemon leggings; New Balance sneakers.
One of my favorite SXSW sessions today was “Brainstorming Technology First.” It was presented by an agency and they provided real examples with actionable steps for implementing a technology-first approach to brainstorming projects. R/GA created this process to counter the consistent problem they were encountering where an idea was generated then the question “is this possible” was asked to the technologist. Their desired outcome was to know that something was possible and that it was possible to do well as the idea was generated.
As technology is integrated more and more each day in our activities and communications, thinking about how an idea can be executed as part of the technology rather than being retrofitted into the technology is increasingly important. This approach to brainstorming can help agencies and brands make the transition in their thinking about technological communications.
Because presentation is vital and how you say it can be just as important as what you say, even if it is at “Spring Break for Geeks.”
{preppy pink}
Day 2 of South by Southwest and today I was prepared for rain that never really fell. My preppy signature pink definitely stood amount among the hipster dress code of SXSW.
JCrew shirt, sweater, and scarf; Lululemon leggings; Hunter boots; Eric Javits hat.
Because presentation is vital and how you say it can be just as important as what you say, even if it is at “Spring Break for Geeks.”
{sxsw comfort}
A day of learning, walking from session to session.
JCrew shirt, vest, jeans and shoes.
It is the first day of SXSW 2013. I tend to overpack for the trip and for each individual day. Here is what is in my bag for this first day. It is likely to dwindle as the week progresses and I get tired and figure out what is not worth dragging around.
This is likely overkill for today.
One week from today, the big South by Southwest Interactive festival kicks off in Austin, TX. This will be my fourth year to attend and I am just as excited as I was the first time. But by now, I know what to expect and how to prepare for the five full days of navigating through 30,000+ attendees and deciding where and how to spend my time from the thousand choices offered seemingly 24-hours of every day.
I’ve begun my packing list and have started narrowing down my selection of sessions to attend. As I do these things, I am keeping a few things in mind and thought I would share my top five prep tips for attending SXSW:
Bonus tip: Always be charging. Your devices, that is. You are going to be using your phone and tablet a lot: to find sessions, to share learnings, to take notes, to connect with your colleagues. Battery power will deplete faster than you think. Start out with a full battery, carry an extra if you have it, bring your charger and any spare moment or open outlet you see, plug in even if you think you have plenty of battery left. You don’t. Trust me on this one.
Others will talk about the networking opportunities and the parties. As an introvert and a continuous learner, these things are not as appealing to me. Though, I can see the value, fun and opportunity in networking and parties. They are just not for me. I love the listening, observing and learning that comes from the sessions at SXSW.
I’ll be sharing learnings and insights here and over at the Stone Ward blog, Waiting for the Elevator, throughout the entire festival. And you can follow me on Twitter for in-the-moment observations.
Yesterday, I gave a summary presentation to our agency to share the lessons and learning from SXSW Interactive 2012. Here is a copy of the presentation:
I keep getting asked about the one coolest thing I learned about at SXSW. The problem is: I didn’t walk away with one cool thing that I can hold up as THE find of SXSW 2012. Instead, I heard several themes woven throughout the many, many sessions I attended over the five day conference that we can apply to our clients’ digital presences and make us all better communicators with more engaging content in those digital spaces. Here are the five major themes that I heard:
Theme #1: Content and/or Content Curation
Brands and agencies are looking more like publishers every day. This is because in digital spaces, we need to pull consumers to our messages rather than pushing our messages out as we can with the more traditional media channels. We need to generate content or be excellent content curators to give our consumers a reason to engage with us in those digital spaces.
Theme #2: Storytelling
Stories can be told with words, photography, video or data. And they can be told and shared across many different channels, giving the audience a different way of experiencing and engaging with the stories. Narrative is what helps people remember the message. Narrative gives them an opportunity to experience a product or service before they buy. As we are crafting our narratives and writing our stories, we need to also think about how these can be shared across a variety of platforms; we should create in a way that is super flexible so that the content can be molded to go anywhere.
Theme #3: Discovery, Exploration, Customization
Given the amount of data that we are sharing with our mobile apps, our social networks and our web browsing, these services can now start customizing the content they share with us, making relevant recommendations based on our profiles, habits and location. Google+ is socially annotating our search results with friends’ activities and recommendations and garnering an uptick in click-through rates of 5-10% as a result. Foursquare is making recommendations for places we should visit based on our check-in histories and where we are standing at that moment. New location apps are popping up left and right to connect us with people with similar interests that are nearby, to inform us about locations that are nearby or to help us control our environments with approach to geo-fenced locations. It is fascinating and only serves to improve our experiences, save us time and help us find things we might not otherwise have discovered.
Theme #4: Using the Right Tools
No, you should not use Pinterest just because it is the latest, greatest social media tool out there. It seems like obvious that communicators should be (1) setting objectives for digital and social, (2) then measuring all decisions and messages up against those objectives before releasing tactics into the marketplace, (3) considering who the target audience is and where they tend to congregate, and (4) looking carefully at the competition and setting out to do something different. However, with as much conversation as there was around this topic and these steps, it is instead obvious that many communicators are not following this process and instead jumping into channels with little thought, other than just to be there to be there.
Theme #5: Observation
One presenter put it this way: “Look at what others are doing and riff off what they are doing well.” Another panelist described creativity as being made of three elements: copying, transforming, and/or combining what has already been created. Both get to the same point: nothing is new, but we can make it better and differentiate. Pay attention to what is happening around you in the digital spaces and learn from it.
In no particular order:
Want to see at-a-glance what I blogged about during SXSW 2012? Here is a word cloud from all my SXSW blog posts this year:
There is a misperception that spending vast amounts of time staring at a screen means that a person is withdrawn, antisocial and perhaps socially awkward. At SXSW this week, this topic came up a few times.
In a session with Nike and EA Sports, the representative from EA Sports said that video game players learn strategy and skills from playing the video game version of a sport and that this actually makes them better on the field or on the court. He noted that many professional sports players are creating “moves” on video games as a test before using them on the field or on the court. And soccer coaches are actually requiring that their players play Fifa video games to learn the strategy of the sport.
In a session about Digital Divas, the presenters talked about the average age of social gamer is 43 years old, and she’s a woman. And these are not reclusive, lonely and sad women. These women are more social offline too:
“Female online gamers are more social than their non-gaming counterparts. Forty-one percent socialize at least once each day in person compared to 31% of non-gamers. They’re also more active on social networks, with 88% of gamers socializing online at least once each day compared to 71% of non-gamers.” ~ Mashable
If games are practice for the real world and help to educate and help to develop a certain level of comfort with a topic to the participants, there are many opportunities for us a marketers to help consumers learn about our products and services through gaming that we are not yet leveraging.